What it is in one line
A webpage you can scroll through all 43,252,003,274,489,856,000 Rubik's Cube states — turning a number too large to picture into something scrollable, URL-locatable, and walkable like an infinite corridor.
Who built it
Built by HN user Alen123, hosted on his own domain (everycube.alen.is), posted as a Show HN on August 10, 2026. No team, no company, no public GitHub repo — one person and one web page built on a whim.
Read: a classic "one-night obsession" piece. The author disclosed no implementation details, did not open-source it, wrote no intro page — the work is entirely itself. That unexplained restraint is part of the project's character: all it wants is how it feels the moment you start scrolling.
What it actually does
- Scroll through cube states → the mouse wheel moves you through the 43 quintillion states; several sequences exist (Permutation, Superflip, Checkerboard, etc.), each spanning a different number of states
- URL-locatable → every state has a URL/hash; refresh and you return to the same state
- 2D / 3D modes → 3D is a rotating cube; 2D mode unfolds states into color swatches with color interpolation
- FX effect → a toggleable visual effect that smooths transitions between states
The scale: 43,252,003,274,489,856,000 — roughly 4.3×10^19. One commenter did the math: his scroll wheel covers about 12 states per inch of travel, which means even at light speed the wheel surface would need 9.5 years to scroll through them all.
What old behavior it replaces
It replaces nothing. This is not a tool; there is no "people used to do X with tool Y, now they use this." What it replaces is a cognitive act — the number "43 quintillion" used to be something you read on Wikipedia and were briefly impressed by; now you can touch it with your own hand. It turns an abstract, unimaginable order of magnitude into something operable, explorable, and locatable.
Read: if forced to name what it replaces, it replaces data visualization's oldest move — "draw the big number as a chart." It proves the ultimate form for a big number is not a chart but a passage: letting users walk through it hits harder than any single image.
Business model
None. Free webpage, no ads, no paywall, no subscription, no company.
Read: this is not a product failure; it is a category boundary. Projects like everycube and everyuuid.com belong to the same family — art/engineering spectacles for feeling huge numbers in a browser. Their payoff is reach and reputation, not revenue.
Hard numbers
- HN Show HN, posted 2026-08-10: 285 points (pool record) / 291 (Algolia), 115–123 comments
- Total states: 43,252,003,274,489,856,000 (43 quintillion)
- One commenter reached state 791,001 with a Logitech free-spin wheel; another used compressed air to hit "millions"
- Similar concept mentioned in comments: everyuuid.com
- No stars, no downloads, no user counts — it has none of these metrics, and does not need them
Four-way read
| Dimension |
Call |
| Founder-product fit |
The author is both maker and work itself; "fit" is the wrong word |
| Product insight |
Putting the most ordinary gesture (scrolling) on the most unordinary magnitude — the contrast is the insight |
| Execution quality |
State generation is deterministic (URL-locatable, sequences classified), 3D rendering is smooth, only one mobile bug reported |
| Timing |
This category doesn't eat timing; it eats the single moment it appears in a feed |
The call
This is data visualization taken to its limit, and it wins on restraint.
The transferable rule: let users walk through, not look over. Most visualizations try to pack information density into a finite space; everycube goes the other way — the space is infinite, information density is near zero, but "hugeness" itself becomes the thing you experience. Scroll three thousand times and your hand aches; at that moment you have a bodily memory of 43 quintillion. Turning a magnitude into an experience lasts longer than any infographic.
Why 285 points deserves attention: HN is famous for seeing through things at a glance. A purely visual piece pulling nearly 300 points and over a hundred comments means it hit some universal curiosity. Commenters found "structure emerging from chaos" at specific state indices (actually simple patterns reachable in a few moves from solved), suggested showing the minimum move-count for each state — the work even made people want to add features to it. That is the signal of a good piece.
Its limit is equally honest: it is a one-off. No sequel, no extensibility, no roadmap. It is a single firework. For a business reader, its value is not "this could be a business" but "how does one person with no team and no budget create maximum reach with minimum resources" — that answer is worth more to keep than the webpage itself.
What to watch next
① Whether the author adds the comment-suggested features (e.g., sorting by distance-to-solved) — tells you if this is a one-off or the start of a series
② Whether clones appear ("scroll all UUIDs," "scroll all chess games") — tells you whether the form holds
③ Whether the HN discussion still echoes in a month (shares, remixes) — the aftershock of the reach
What you can take from it
Product logic: if your product faces a number too big for anyone to feel (data scale, state space, possibilities), try making it a passage to walk through rather than a chart to look at. Scroll, zoom, locate — give users the physical sensation first, then tell them the number.
Pricing structure: none. Free webpage, no business model.
Verdict
Worth watching. A pure visual piece with no business model and no team pulled nearly 300 points, proving the "magnitude as experience" form has power. It teaches readers not how to build a business but how to make maximum reach with minimum resources. A one-off — keep its method, not its product.